
- CUBE 2 SAUERBRATEN VISOR HOW TO
- CUBE 2 SAUERBRATEN VISOR SOFTWARE
- CUBE 2 SAUERBRATEN VISOR CODE
Soft shadowmap based shadows for dynamic entities. Lightmap based lighting with accurate shadows from everything including mapmodels, smooth lighting for faceted geometry, and fast compiles.
CUBE 2 SAUERBRATEN VISOR SOFTWARE
Rendering engine optimized for high geometry throughput, supporting hardware occlusion culling and software precomputed conservative PVS with occluder fusion. 6 directional heightfield in octree world structure allowing for instant easy in-game geometry editing (even in multiplayer, coop edit). 7 weapons tuned for maximum satisfaction: double barrelled shogun, rocket launcher, machine gun, rifle, grenade launcher, pistol, fist. Two singleplayer modes: DMSP (fight a monster invasion on any DM map), classic SP (progression driven SP like other games). Many multiplayer gameplay modes, most in teamplay variants as well: deathmatch, instagib, efficiency, tactics, capture (domination/battlefield style), CTF (capture the flag), coop edit (!). Oldskool fast & intense gameplay (read: similar to Doom 2 / Quake 1). What follows is a list of the most prominent features. Some old random documentation bits from our previous wiki that don't have a place yet.Ĭube 2: Sauerbraten is an open source project, and maintains constant development, yet it is very feature-rich and playable as a game. Performance Guide: Things you can try to make the game either run faster or look better on your machine. Frequently Asked Questions: Get the answers to some commonly asked questions, like " The game runs very slowly, how can I fix it?", " Why is the game behaving strangely?", and " How do I fix the 'Hall of Mirrors' effect?". Beginners Guide: Go through the steps to get up and running. This is just provided a short rundown of the most useful topics to new players, and those looking for quick readable information. In addition to the documentation provided, the wiki has a lot of useful information for working with the game and engine, contributed by the community which elaborates and breaks alot of the information down into more digestable chunks. Example RPG Game Information: Information on running, building, or scripting the example RPG game. CUBE 2 SAUERBRATEN VISOR HOW TO
Models: How to put models into the game.
Editing Reference: Map making reference.Editing Tutorial: A guide to making maps.Config: How to run the game, configure it for your machine, and extend it with scripts.You will want to read (roughly this order):
CUBE 2 SAUERBRATEN VISOR CODE
The source code for the engine used in these games is Open Source (ZLIB licence, read the "License" section below carefully before starting ANY kind of project based on this engine). If your question isn't answered there, you can try posting to a relevant thread, or creating your own, being sure to supply a good description of your problem, and your operating system/hardware/software setup, while refraining from wild accusations.Ĭube 2: Sauerbraten is a multiplayer/singleplayer FPS freeware game project. Cube Forums: If after reading the documentation and wiki you still have any questions, you can try searching the forums.Sauerbraten IRC Channel: Online public chat with Cube developers, supporters and fans, via the QuakeNet IRC Network.Quadropolis: Online Cube Engine community, with user made maps, mods, and scripts.Cube 2: Sauerbraten: The Sauerbraten FPS (First Person Shooter) Homepage.Cube and Cube 2 Engines: Start Page for the Cube Engine series.Here are some places of interest on the internet, which are related to Cube / Cube 2: Sauerbraten. First of all, welcome to Cube 2: Sauerbraten! To start off, if you are looking for help with the game itself, refer to the Documentation below.